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Views: 2429 | Last Update: 27/02/2012
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Tuser VirgilFreelancer - www.ishallremain.com Arad, Romania |
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Professional Details |
| Total Experience: | 8 years and 6 months |
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| Work Experience: | Through out the years I have worked with several independent developers as an all round artist involving 3D PC games but iOS and web platform as well. I mostly used to create random needed art for who needed it. Lately I've started working on projects from start to finish, assuring most, if not, all graphics required. Now I am the Lead Artist, hired full time freelancer for "I Shall Remain"(www.ishallremain.com). An indie Zombie RPG Survival game for the PC created with the StemCell engine. I create all art needed ranging from simple props to characters, buildings, vehicles and entire levels(fx and gui also). I have also been Lead Artist for AnimalPlot(www.animalplot.com) an online web based pet cemetery MMO for pets, created inside unity3d. I have created all graphics for the application and the entire map(5 square km). I can design, model, texture(create and apply, unwrap), rig, animate, create special effects(particle systems, light FX, simulations - physics/dynamics) and entire environments. I also have basic character animation skills. I have the experience necessary for creating practically everything, achieving a respectable level of quality. Although I prefer 3D game projects and mostly worked in this domain, I have also worked as a Logo designer, both static and animated, created and animated entire scenes replicated from actual games(including animated characters), photography retouching, worked as a tutor(teaching 3Ds MAX via net and locally), created various other designs for companies and individuals. |
| Specialization: | Modeling, Texturing, Animation, Dynamics, Lighting, Compositing, Editing, Art Direction, Design, Rigging, Simulation, Level Design, Special effects - Particle systems |
| Software's Known: | 3ds Max, ZBrush, Photoshop, After Effects, Combustion, Sculptris, UDK, Unity3D, Genetica, CrazyBump, xNormal, Unfold 3D, Topogun, StemCell, | Game Editor: UED 2&3, Crytek Sandbox 1&2, Valve Hammer Editor, Warcraft 3 & Starcraft World Editor |
| Education: | I am basically self-thought in all that I do now. I started learning 3d art with 3ds max since I was 15 years old. I've finished highschool in 2007 - informatics specialization. Haven't attended a computer graphics college because I didn't have the opportunity to do so. Instead I aim at proving myslef through my work, which so far worked out well. I have learned various techniques from veteran artist DVDs on eat3D, the gnomon workshop and many other talented people over the www. |
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